One of the more fun effectors in MoGraph is the Sound effector, which measures the sound output from an audio file and processes that into transformations among your clones. This recipe combination will revolve around this effector, but use many of the concepts from the previous recipes to build a unique-looking design that dynamically moves to music. By now, you should realize that MoGraph gives us design and animation options that are just about impossible to achieve in any other way.
Find the Music_Orb.c4d
file from the C4D Content Pack. It has an HDR Sky loaded and our render settings configured already, otherwise we'll be starting from scratch.
Start by creating a Platonic primitive from inside the Command Palette and switching its Type to Bucky and increasing the Segments value to 10 and Radius value to 200. Go to the MoGraph menu, add a new Cloner object, and place the Platonic object as a child of the cloner. Select the cloner...