Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Projecting shadows


You couldn't help but feel a little empty after completing the recipe we did earlier, which involved setting up a camera to match the image we had to the walkway covered by oak trees. I mean, we set up the camera and just kind of left it there, what gives? Here's where we add something extra to the scene by compositing a rolling sphere through our scene. There's quite a few tricks we needed to learn before being able to accomplish this effect, and after learning how to use the Compositing tag and multi-pass rendering we can now make a convincing composite and breathe some life into our still photo.

Getting ready

Make sure you do the Matching your camera to footage recipe from Chapter 4, Cameras are Rolling; we are picking up where we left off at the end of it.

How to do it...

  1. So, where we left off we had a camera in the correct position to simulate the vantage point to where I took this photograph. Place a Sphere primitive into the scene, reduce its Radius value to 75, increase...