Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Dynamic trap #1 – trap door with connectors


In the next few recipes, we are going to create a few traps to help learn a few functions inside the dynamics in Cinema 4D. Connectors were added in Cinema 4D release 12, the dynamics package. They offer the ability to limit the movement of the rigid bodies and create an attached relationship between objects with dynamic properties. There are many different kinds of connectors you can create, and the default setting is Hinge, a useful property that can help simulate actual hinges. You'd find one on a door and its frame that restricts the movement to a certain range. In this recipe, we are creating a trap door inside Cinema 4D with a connector, and it will only trigger the trap when a dynamic object touches it.

Getting ready

Find and open the Trap_Door.c4d file inside the C4D Content Pack for this recipe.

How to do it...

  1. Check out the infinite floor setup with the words Trap Door hanging above the floor. We are going to make this text drop down and...