Many of the materials that you will create need a reflective quality to them in order for them to look convincing. Surfaces like glossy plastic, shiny metal, and good old-fashioned glass all have a reflective nature, so adding this quality to them in Cinema 4D is crucial to our designs. This recipe will show us how to use the Fresnel (pronounced Frah-Nell) Shader to achieve realistic reflective behavior in our materials.
We are also going to keep using the Bathroom.c4d
file from the C4D Content Pack. Our bathroom is getting close to being complete.
Before we even create a reflective material, it's important to understand where reflections come from. Reflections don't come from the object that you want to appear reflective, they come from the environment around the object you want to appear reflective. You need to have items in your scene that can be reflected; where there are other objects, lights, or HDR images in a...