Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Standard Particles


Standard Particles (SP) are created by the Emitter Object . We use this to control how the particles are created and some of their basic attributes such as speed, life, and so on. We then use particle Modifiers to add different behaviors to the simulation which include things such as wind or gravity or even rotation. We can use various different objects as our particles such as geometry or lights or even tracer objects. So, let's get cooking!

Getting ready

Create a new project and make sure All Frames is activated.

How to do it...

  1. Go to Simulate | Particles | Emitter and click on play. Congratulations! You've just created your first particle simulation! Have a play around with the settings of Emitter, increase the Birthrate to create more particles, make the particles faster with the Speed setting. Don't be afraid, just give it a whirl. Remember, any setting you're curious about, simply right-click and go to Show Help. You'll also notice there is a Birthrate Editor and Birthrate...