Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using target cameras


In Cinema 4D, you have the option to have your camera target a specific object in your scene, and it always remains fixed on it regardless of how the camera moves. Because we are designing objects with three dimensions, it makes sense that we learn and develop camera movements that can display our objects from every angle. This recipe demonstrates how we can easily create a camera that can rotate around an object and display the object from any angle we choose throughout the entire movement.

How to do it...

Be sure to check out the first recipe Keyframing cameras in this chapter, because it builds upon that technique. Then, open the Target_Camera.c4d file from the C4D Content Pack to use with this recipe.

  1. We'll be recreating the famous shot from the movie, The Matrix, where time slows to a crawl and the camera completely circles around Neo as he dodges some bullets, remaining fixed on him the entire time. Instead of creating a regular camera, hold down the Camera icon in...