In Cinema 4D, you have the option to have your camera target a specific object in your scene, and it always remains fixed on it regardless of how the camera moves. Because we are designing objects with three dimensions, it makes sense that we learn and develop camera movements that can display our objects from every angle. This recipe demonstrates how we can easily create a camera that can rotate around an object and display the object from any angle we choose throughout the entire movement.
Be sure to check out the first recipe Keyframing cameras in this chapter, because it builds upon that technique. Then, open the Target_Camera.c4d
file from the C4D Content Pack to use with this recipe.
We'll be recreating the famous shot from the movie, The Matrix, where time slows to a crawl and the camera completely circles around Neo as he dodges some bullets, remaining fixed on him the entire time. Instead of creating a regular camera, hold down the Camera icon in...