Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction to dynamics – bowling


The basic component behind dynamics in Cinema 4D is the collision. A collision occurs when two dynamic objects touch each other and interact. The objective is to try to set up your 3D objects to behave like the objects they represent when they collide, by tweaking their parameters to get the correct dynamic motion. This brings us to the bowling alley for our recipe. The most obvious collision you think of is the bowling ball smacking into the pins, but there's also a collision between the ball and the lane when it rolls, or perhaps with the gutter if you aren't very good. Collisions occur when the pins hit each other or land on the ground as well, and we need to set up the dynamics right so every object behaves as we expect it in our bowling alley.

Getting ready

Open and use the Bowling.c4d file from the C4D Content Pack with this recipe.

How to do it...

  1. Our sample dynamics scene is a bowling lane, and we want to roll our bowling ball down the lane and hit...