Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making it Rain


Let's use what we've learnt so far and create a rain simulation. This isn't any more complex than the previous tutorial, but it is a more practical application, and it uses a couple of new techniques such as using the Hair module to render. You should definitely do the previous recipe before embarking on this one so you are familiar with the techniques involved.

Getting ready

Create a new scene with at least 500 frames.

How to do it...

  1. Create a null object and rename it as Rain Emitter. Move the null up so the Y position value is 500cm.

  2. Create three new null objects, and name them Gravity, Wind, and Up. Rotate the Gravity null by -90º on the p axis, and rotate the Up null by 90º on the p axis. We'll use these a little later to help control our simulation.

  3. Create a Plane Object and make it nice and big, 3000cm on both Width and Height.

  4. Create two particle groups by opening the Particle Settings dialog (Simulate | Thinking Particles | Thinking Particle Settings), and right-clicking...