Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Lighting using the Luminance channel


Our last recipe showed that you don't even need light objects to light your scene in Cinema 4D. You can emit light from any object if you apply a material with a value in the Luminance channel. This recipe shows how you can model and simulate actual light sources instead of simply relying on Cinema 4D's basic light objects to illuminate your scenes.

Getting ready

Open and work with the Candle_Flame.c4d project file for this recipe. We are going to be lighting candles.

How to do it...

  1. Our scene consists of the word Candles behind five evenly-spaced candles with no flames to light them and with Global Illumination activated. If you do a render preview with Ctrl + R or command + R, you'll see complete darkness. That's because Global Illumination disregards the default light, and we have nothing else providing light. We need something to light our scene, so we are going to do it by candle-lighting.

  2. Start by deactivating our Candle group in the editor and the renderer...