Our last recipe showed that you don't even need light objects to light your scene in Cinema 4D. You can emit light from any object if you apply a material with a value in the Luminance channel. This recipe shows how you can model and simulate actual light sources instead of simply relying on Cinema 4D's basic light objects to illuminate your scenes.
Open and work with the Candle_Flame.c4d
project file for this recipe. We are going to be lighting candles.
Our scene consists of the word Candles behind five evenly-spaced candles with no flames to light them and with Global Illumination activated. If you do a render preview with Ctrl + R or command + R, you'll see complete darkness. That's because Global Illumination disregards the default light, and we have nothing else providing light. We need something to light our scene, so we are going to do it by candle-lighting.
Start by deactivating our Candle group in the editor and the renderer...