Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Camera calibration


Camera calibration allows us to put 3D objects into real world images. The Camera Calibration tag allows Cinema 4D to work out the camera angle and focal length used in a picture and match it within the program. That way we can realistically place our own objects into the scene.

For example, in this scene I used the Camera Calibration tag to place some abstract 3D objects in the scene:

How to do it...

Firstly, create a new camera by clicking on the camera icon or select it from the menu.

  1. Now, right-click on Camera in the Object Manager and the Camera Calibrator tag from Cinema 4D tags. You can now see all the settings for the camera calibrator in the attributes window.

  2. Firstly, we want an image to calibrate. Click on the dots at the end of the Image field and then browse to room.jpg in the content pack. You should see the image in the perspective Viewer.

  3. We help calibrating the image by selecting the perspective lines from within the image. These allow Cinema to work out the...