Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up multi-pass renders


The power of multi-pass rendering lies in the ability to generate several separate files filled with useful information from just one actual render. We can set Cinema 4D to output all sorts of different channels that we want control of in the compositing stage, and by having them as separate images we have all the flexibility we'll need to enhance our image. In the last recipe, we set up two object buffers with our Compositing tags, but there's plenty more to configure for our multi-pass render.

Getting ready

Hopefully, you still have the Rings_Text.c4d file from The Compositing tag recipe open and completed; we are going to be picking up right where it left off. We will also be using Adobe After Effects for this recipe, so be sure to have the program ready. You will also need to make sure the After Effects Exchange plugin has been installed correctly. It can be downloaded from Maxon from the following link:

http://www.maxon.net/?id=1372

How to do it...

  1. We set...