Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Keyframing cameras


If you create a diverse and interesting 3D scene, the odds are you are going to want your camera to navigate through it and not just sit in one spot. We are going to start off this chapter by learning how to keyframe our cameras and have them change their position and angles over the course of our timeline. This is a basic technique you'll use constantly in Cinema 4D.

Getting ready

Open the Keyframing_Cameras.c4d file in your C4D Content Pack and use it with this recipe.

How to do it…

  1. Our scene is a simple setup with a Figure object in the middle of the scene posing for us. Start by placing a Camera in your scene, found in the Create menu under the Camera tab, or inside the Command Palette indicated by the icon of the movie camera. Click on its name in the Object Manager and label it something descriptive called Keyframe Camera .

    Note

    Whenever you add a new camera or if you end up working with multiple cameras, you need to make sure that you have the correct camera activated...