Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Best modeling advice – just go for it


Here's the best way to become a better 3D modeler: pick any object you can think of and work to recreate it in Cinema 4D until you are satisfied with the result. Look at the images of the object you intend to create and break it down into simpler shapes. There is a solution for creating anything in 3D, and the best way to get better at designing is by pushing yourself to gradually design more sophisticated objects. The end result is what's important, and in this recipe, we are going to use many of the topics we've hit on to design a microphone. If you ever need a 3D model of a microphone, then that's just great. You'll have one right here! Regardless, you should strive to become familiar with the tools we'll use so that your skills can transfer over to whatever else you'll need to design one day. So, let's just go for it.

Getting ready

I included a sample of the Mic_Complete.c4d file in the C4D Content Pack just so you can see the final model if you get...