Primitives are very useful and often the perfect base for starting to build a 3D model of just about anything. But, look at the world around you: objects may resemble certain primitives, but they most likely possess far more details than just the basic shapes. In this recipe, we will start with just a regular primitive and edit its structure so that it becomes a more realistic and detailed model.
We are going to construct a metal trash can by manipulating the polygons on a basic Cylinder object, which can be found under your Primitives icon in the Command Palette. Start by reducing its Height to 150, so it's a little shorter. Pay attention to the fields below; they are crucial when modeling. At all times, you have the option of adjusting the number of segments, such as our Height Segments and Rotation Segments here. This aims to change your object's subdivision.
Subdivision is the number of polygonal that your model is divided into...