You're not just limited to still photos as textures in your materials; you can easily implement video as a material and apply it to a 3D object. There are a couple of details to take note of that are unique to video, but this recipe shows how to apply a video file as the main source of your material.
Locate the Screen_Saver.mov
file in the C4D Content Pack for this scene, and open the Computer_Monitor.c4d
file for us to use as our starting point for this recipe.
So let's say we have a computer monitor that has been inactive for a while; we need to activate the screen saver. We've got a separate screen saver clip that we want to be applied as footage inside our 3D scene; all we need to do is get it inside our monitor.
Let's start by adding a Plane primitive to our scene and rename it as Screen. It's important to pay attention to the Height and Width of our plane, as it needs to have the proper aspect ratio of our video file, otherwise it will...