Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Getting to grips with sculpting


Digital sculpting is a more intuitive technique than modeling with polygons, subdivisions and hypernurbs. It can be compared to taking a lump of clay and shaping and refining it until you get the shape you want.

Sculpting, like all forms of modeling, takes a bit of time to get used to but it is a lot of fun once you get going. It also really helps to use a graphics tablet.

Sculpting relies on using a very fine mesh (that is, lots and lots of polygons), once we have sculpted our object we can then bake it to a lower density mesh using shaders so we can have a very light and flexible object with lots of detail when rendering.

Getting ready

In this recipe we're just going to have a play around with some of the sculpting tools and get a feel for the workflow. It's a little different to other modes of modeling so it's worth getting familiar with.

Just create a normal sphere (from the Object menu) and then press C to make it editable. Now, go to Layout and select Sculpting...