So far, we have only dealt with rigid body dynamics, which take our 3D objects and make them stiff and stable when they interact with other dynamic objects. However, there is another setting available for soft body dynamics, which makes objects appear more flexible in their collisions and interactions. Soft body dynamics are perfect for creating objects that can stretch, squish, wobble, and so on. In this recipe, we are going to use a net that traps and wraps around another dynamic object.
Our scene consists of a sphere combined with the word
net
inside it, above our white environment. We are going to make a net that lands on top of this object and covers it up. Let's start by adding two Dynamics Body tags to our scene to both our Floor and Nets Sphere objects. Select the Floor object in the Object Manager inside the Environment group, and go under the Tags menu. Go under...