Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Getting to grips with the Camera Morph tag


The Camera Morph tag allows you to seamlessly transit between two or more cameras. Its power lies in the ability to set up multiple cameras, with exactly the framing you want, and then simply morph between them. It can be a lot less fiddly than doing it by keyframing or attaching your camera to a spline. You can even morph between moving cameras or cameras using the Motion Camera tag.

Getting ready...

In this recipe, we're going to have a quick look at using the Camera Morph tag and just get a feel of how it works. It's quite a simple tag but it's definitely worth having a look at this simple recipe to understand the basic principles. Open Camera.Morph.c4d from the content pack.

How to do it...

  1. You'll see there are two cameras set up in the scene: one is animated and the other is stationary. Now, create a third camera and apply the Camera Morph tag to it. (Go to the Tags menu in the Object Manager. Select Motion Camera tag from Camera Morph):

  2. Now, drop...