Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using different Projection methods


It's easy to apply a material that is just of a solid color or some pattern that can appear in any state on your object. But, sometimes the shape or contours of a 3D object can distort a texture that has images, text, or shapes on it. Therefore, you have to be able to switch between different Projection methods in order to get the textures to appear correctly on your object. The recipe will introduce you to different Projection methods and techniques to apply specific images as textures without distorting them.

Getting ready

Look in the C4D Content Pack for the following images: Shampoo.psd and Tissue_Box_Pattern.jpg, for use inside our Bathroom.c4d file.

How to do it...

  1. If you create primitives or NURBS objects in Cinema 4D, they come equipped with UVW Coordinates. UVW Coordinates take the width (U) and height (V) of a flat image texture and contours it across the object. The W coordinate is the depth information used when shaders are applied. When your 3D...