Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Applying random textures to clones


Eventually, there will be a time when you'll need to map a bunch of different colors or textures across a sea of clones. It will happen, I guarantee it, because it's a common concept and therefore you need to have this technique in your Cinema 4D arsenal. There are several different ways to apply random colors or textures to clones, and in this recipe, we will learn a few methods for pulling off this effect. We will learn two methods for applying random colors, and a simple solution for applying random image textures to clones.

Getting ready

Use the World_Map.c4d file in the C4D Content Pack with this recipe.

How to do it...

  1. Our project is set up with a spline shaped like a map of the world. We are going to use this shape as an Object cloner to have our clones fit among the contours of the map. Start by creating our clone. Go up to the Primitives menu in the Command Palette and select Plane. In the Attribute Manager, change the values of Width and Height to...