Eventually, there will be a time when you'll need to map a bunch of different colors or textures across a sea of clones. It will happen, I guarantee it, because it's a common concept and therefore you need to have this technique in your Cinema 4D arsenal. There are several different ways to apply random colors or textures to clones, and in this recipe, we will learn a few methods for pulling off this effect. We will learn two methods for applying random colors, and a simple solution for applying random image textures to clones.
Our project is set up with a spline shaped like a map of the world. We are going to use this shape as an Object cloner to have our clones fit among the contours of the map. Start by creating our clone. Go up to the Primitives menu in the Command Palette and select Plane. In the Attribute Manager, change the values of Width and Height to...