Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Exploring the iClone user interface


The iClone interface is broken down into several sections, with each section having its own "focus dependent" context menu. If you click on a specific tab and button then the menu to manipulate that item will be displayed on the right menu panel. If a menu disappears on you it's because you don't have the same object selected as before when you were using the menu.

Reallusion supplies a great manual with more details on each area of the interface beyond what we are covering here, but we are going to discuss the basic layout of the interface which Reallusion took great pains to design to place as many tools as possible right in front of our eyes.

Exploring the workspace

Navigation pane: The navigation pane contains seven tabs and each tab has its own set of buttons located below it to access certain modes. For example, to load a terrain you would select the Set tab then click on the Terrain button to invoke the terrain editor in the right side menu or show available terrain assets in the left side menu.

The following image shows the first half of the navigation pane:

The following image shows the second half of the navigation pane:

Click through the various tabs and buttons to get an idea of where some things are located or what tab a certain button is under. It won't be long before you are navigating the various sections with ease. The interface really puts a lot of control and information into each tab. There is also the drop-down tools menu in the navigation pane for quick selection.

Content Manager: The Content Manager is located on the upper-left side of the interface. It provides a means to organize, load, and save 3D assets.

Double-click to load into the center of the workspace or drag-and-drop the asset over into the workspace from the Content Manager section.

Scene Manager: The Scene Manager is located on the lower-left side of the interface. It allows us to select objects, see the face count, and turn items visibility on and off among other features. The following image shows the Scene Manager with various columns displaying information about the project:

Control Bar: In the control bar, there are tools that manipulate the objects, cameras, and many other aspects of an iClone project as shown in the following image. If you select a character or an object and click on Home, the current camera view will center on that object.

Modify: This is one of the single most important sections of the iClone interface. It's the area where most modifications take place involving scene assets such as props, characters, and particles.

This menu will vary in content depending on what item is selected in the 3D workspace. The following image shows a portion of the Modify section with a prop selected:

Timeline: This is really where everything that is animated or controlled happens. We will be discussing the timeline in more detail in Chapter 4,

This brief introduction to the interface is to help familiarize yourself with which side of the interface to use when doing certain tasks. Modifying will always be on the right side menu while the Scene Manager for asset selection will always be on the left side.

Selecting objects in the workspace

We can use either of the basic options to select a prop, character, or any asset in the 3D workspace to move, scale, animate, or otherwise manipulate.

Direct Selection: Left-click on the object in the 3D workspace. This is a simple task unless the object is obscured by another asset that prevents the object from being properly clicked with the cursor.

Scene Manager: Left-click on any item in the Scene Manager to select it. The standard Windows convention applies of holding down the Shift key for continuous selection or the Ctrl key for multiple individual selections.

Pop quiz

The following is a simple pop quiz to help you remember some of the highlights of the chapter:

  1. 1. The iClone installation file also installs all 3D resources available with the program.

  2. a. True

  3. b. False

  4. 2. All shaders are available on all computers running iClone.

  5. a. True

  6. b. False

  7. 3. The highest quality shader is:

  8. a. Quick Shader

  9. b. Wireframe Shader

  10. c. Vertex Shader

  11. d. Pixel Shader

  12. e. Smooth Shader

  13. 4. It is possible to install new content using:

  14. a. The Import button

  15. b. Drag-and-drop

  16. c. Double-clicking on the content item in the Content Manager

  17. d. All of the above

  18. e. None of the above

  19. 5. We can select assets and objects in the 3D workspace by:

  20. a. Left-clicking on the object

  21. b. Highlight the object in the Scene Manager

  22. c. All of the above

  23. d. None of the above