Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - adding the aiming site


We'll use the Cross_003 prop located in the 3D Blocks prop folder as our aiming site:

  1. 1. Double-click on the Cross_003 prop in the 3D Blocks folder to load it into the workspace and position the prop as in the following image:

  2. 2. Attach the cross prop to the cylinder.

  3. 3. Rerun the simulation several times till you see a pattern develop then stop the simulation on one of those recognizable patterns as we are trying to get an aiming point set. Back up the simulation to a point where the ball is in front of the arches.

  4. 4. Select the ball prop, right-click on it and remove all animation.

  5. 5. Move the time scrubber back to the first frame.

  6. 6. Select the Aiming Dummy and move it over to the ball as shown in the following image:

  7. 7. Select the ball prop.

  8. 8. Click on the Reset button located in the Transform section of the right side menu, as shown in the following image to place it back at its original location:

  9. 9. Select the cylinder, right-click on it and select the Remove All Animation option to remove all animation from the cylinder.

  10. 10. Use the rotate tool to move the cylinder till the Aiming Dummy is lined up as shown in the following image;

  11. 11. We lost our impact animation when we removed the cylinders animation so we need to move the time scrubber down to frame 20 and set the cylinder location as follows:

    Move: X= -35.7, Y=42.2, Z=44.2

  12. 12. Save the project file and run the simulation.

The following image shows the best case result after aligning the Aiming Dummy. Depending on velocity the aim should be more accurate now:

What just happened?

We added a cross shaped prop for a crosshair. Then we attached that prop to the cylinder for aiming but we had to align the cross with the cylinder for the rig to shoot where the Aiming Dummy was located.

It wouldn't be that difficult to make a cannon or artillery piece fire using the same method as we just discovered.