Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - animating the grill with new features


For us to better understand how to apply some new techniques we will animate the closing of the grill as referenced earlier:

  1. 1. Load the "Version 5 Close Grill" project found in the code bundle. This is a version 5 project file:

  2. 2. Select the male character. Right-click and choose Edit Motion Layer from the Motion Menu option.

  3. 3. Click on the Reach Target button at the top right of the edit Motion Layer dialog.

  4. 4. Click on the selector circle on the right hand.

  5. 5. Use the Eyedropper tool and click on the Box_001 prop on the grill handle.

  6. 6. Click on the Reach To button and check the Reach Object checkbox at the bottom then click OK to continue. Close the Edit Motion Layer Dialog.

  7. 7. Select the grill prop.

  8. 8. Right-click on the grill prop and select Close Top from the Perform menu. You'll notice it looked great until he went through the floor at the end of the motion.

  9. 9. Move the time scrubber back to the first frame.

  10. 10. Select the male character and check the Foot Contact checkbox in the Avatar section of the upper-right menu.

  11. 11. Replay the animation and you will see that our character now bends at the knees instead of going through the deck.

  12. 12. Return the time scrubber to the first frame.

  13. 13. Select the Box_001 prop and turn its visibility off by unchecking the Show checkbox in the Scene Manager or by clicking the OFF button in the visibility section of the right menu panel.

  14. 14. With the box still selected, position the hand to fit the grill handle.

  15. 15. Save the project:

What just happened?

We used the Human IK system combined with an invisible dummy to allow the built-in prop animation to drive the character's movements. The dummy was used as a means to control exact placement of the hand. The grill prop did an excellent job of animating the hand and body. All that is left for us to do now is clean it up, with some adjustment of the hand and body position.

Have a go hero - - adjusting the hand position

Using the Box_001 dummy adjust the hand position on the handle as it the top closes. Add the Fist or Grab hand motion to the right hand and extend it to play until the grill top is closed. Move the time scrubber back and forth stopping and correcting the hand position of the handle.

Use the Move and Rotate tools with the Edit Motion Layer dialog to straighten up his final stance if you don't like the look of the knees bending. This could also be corrected by creating a new motion after closing the grill, that releases the character's hand from the handle and straightens him up into a better standing position.

This was a lot easier and smoother than we were able to accomplish in version 4.31. As you go through the 4.31 exercises, think about how to apply the new methods to animating the main project, as well as using the existing methods outlined in Chapter 4, Animating the Characters.