Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - starting the Mocap Device Plug-in


Now that we have installed the plug-in we will start it up and connect it to our Kinect sensor. Make sure the Kinect is plugged into the computer's USB and the external power source is plugged into an outlet:

  1. 1. Start the Mocap Device Plug-in.

  2. 2. Click on the Connect button.

  3. 3. Stand in front of the sensor from around 2.5 to 5.5 meters according to Reallusion documentation. The green dummy appears when the sensor detects you.

  4. 4. Assume an "H" pose with feet apart and hands up, arms bent at the elbows with a slight bend at the knees until calibrated.

  5. 5. Maintain the pose until the countdown is over, or the skeleton appears, and the four indicators on the upper-left corner turn green. If you lose calibration, the top left indicators will turn red and the green pose dummy will appear again. Assume the "H" pose again to recalibrate.

    Note

    Changing actors

    We can click the Calibration button if we need to change the person doing the Mocap acting. This will trigger the green pose dummy to come on screen when the new actor is detected.

  6. 6. Once all four indicators are green the green dummy will disappear and motion capture data is now being passed to the character in iClone.

    The following image shows the process just before the calibration is successful and after successful calibration in the inset:

  7. 7. Start iClone.

  8. 8. Load a character. Preferably the same type of character you will actually be using the Mocap for. In this case, we loaded the new G5 male character.

  9. 9. Select the character and click on the Animation tab then the Motion button.

  10. 10. Select the Device Mocap button to bring up the Device Console window.

    The following image shows the Device Console window for Mocap. Click on one or more of the body parts to mask them out from receiving Mocap data:

  11. 11. Click on Connect to link iClone to the Mocap plugin software.

  12. 12. Click on Preview to practice and test the animation.

    Note

    Please note that you may lose calibration from time to time. Go back to the Mocap Device Plug-in and recalibrate then return to iClone.

  13. 13. When you are ready to record motion, press the Spacebar to stop the preview, then press the Record button and the Spacebar to start recording.

  14. 14. Now… act! What to do? Do anything. Make an idle motion. Look around. Record long enough so we can have a motion to use later when we learn how to clean them up.

  15. 15. Save the project file.

Note

Most people I've worked with instinctively start moving their arms then their legs. It's actually quite fun to watch a person linked up to the system for the first time as they watch the avatar they are animating move within the 3D workspace.

What just happened?

We recorded our very first motion capture animation! The set up that used to take a lot of time, effort, and money, can now be accomplished in our offices, living rooms, basements, or anywhere else.

The sensor inputs the motion directly into iClone and the feedback is instantaneous.

Note

Use the mask feature for twitchy legs

If you are having trouble with the legs twisting or jumping, then use the mask feature to lock the legs from receiving any Mocap data by selecting them with the mouse in the Mask section of the Mocap Device dialog.