Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Understanding device Mocap (Kinect)


This is certainly one of the most anticipated additions to version 5, but it is also one of the most misunderstood at this point. Motion Capture, for those unfamiliar with it, is a very complicated and until now, an expensive undertaking that required special suits, lighting, and large areas to work in.

The advent of the Kinect sensor from Microsoft has been a boon to the fledgling amateur Mocap movement that was seeking an inexpensive device to capture with. The Kinect fits the bill due to its ability to interpret body movement but it has its drawbacks, in that the capture is one dimensional, since only one Kinect is used. Complicated moves, quick turns, and walking will be very difficult to produce until more skill is achieved and perhaps more tuning up of the Kinect to iClone interface in the future.

These types of drawbacks will disappoint those users that are thinking this will be an easy way to get quality animation. While it can produce quality motion, they will usually be very simple, everyday motions, or simple moves that can be captured with a one camera system. This is still extremely useful and worth the effort and extra expense for those that understand what they will be getting. Need to draw a pistol from a holster, answer a phone, put something away, push some buttons, run a keyboard, and so on then the Kinect can deliver those captures.

Two factors overlooked by almost everyone adopting, or thinking of adopting, the Kinect for Mocap are as follows:

  • You need to be a good actor. This is no joke. Your physical acting needs to be good, consistent and pronounced almost to the point of overacting. Sluggish movement and bad posture will transfer to the character.

  • This setup is limited in what motion it can capture. It cannot capture facial expression or motion, hand or foot motion. It captures the basic motion of the skeleton then we can add, edit or break out the parts we don't want or like.

  • Try to maintain a clean capture environment, free of too many objects, and as lighted as possible.

There is no need for an Xbox (sorry) as the Kinect sensor, when purchased alone, contains the USB plug-in and power supply that is needed. If, however, you got your Kinect with the Xbox then you will need to purchase a power supply to use it with your computer.

There are also other solutions out there from open source Kinect applications to Ipisoft, which uses a Kinect with its software to produce Mocap, that is currently a bit better than iClone's new implementation and very susceptible to the body type of the actor. It is a middleware as you record the movements (free application) then run that video through their commercial software which then interprets the movements. The nice feature is that it has smoothing capabilities and captures action a little cleaner. The not so nice feature is the price tag of $395 for the Express addition, which is considerably more than the iClone Pro software package costs!

The additional cost for the Kinect plug-in software from iClone had a suggested retail price of $99.95 at the time of this writing.