Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Appendix C. Exploring New Features

Version 5 brings a lot of new features and tools to the animator's toolbox, besides physics and new animation methods. iClone's upgrades have always been dramatic for the sheer number of new features and this version delivers as well. There are several new tools and toys that can put a smile on the face of any iCloner.

In this chapter, we shall do the following:

  • Explore new visual enhancements, such as ambient occlusion and toon rendering

  • Discuss improved performance features, including Level of Detail (LOD) and height map terrain among other improvements

  • Explore the new post effects, such as blur, color adjust, and color filter

  • Learn about enhanced usability features, such as multi-duplicate along with other time and labor saving new additions

So let's get started…

Discovering new visual enhancements

Some of the self-evident upgrades and improvements have to do with the lighting and rendering, which are two extremely important parts of the iClone process. Reallusion has not only given us more control over lighting but they have also given some wonderful new tools that will improve the real-time look and final render of our videos.

Understanding ambient occlusion

Ambient Occlusion (AO) is a major leap forward in the improvement of real-time and final render of a scene.

From Wikipedia:

Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.

Ambient Occlusion (AO) makes a dramatic and instantly recognizable improvement to the look of the video but can, like all tools, be overused. The best way to describe AO is to look at the difference it makes in scene.

The following image demonstrates the difference in no AO (left image) to exaggerated AO (right image). Notice the depth of shadows on the edges of objects and how more defined the objects are, like the books and candle wax. Glare was also reduced. This exaggerated setting is far from optimal and for demonstration purposes only: