Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - climbing with Human IK


Now we are going to put into action one of the basic uses of Human IK, like animating a character climbing up a pipe on the side of a building. This is going to involve some hit and miss work on your part until you get used to how the Human IK works, keep this in mind as we go through these steps:

Note

Use a combination of the Move and Rotate tools along with the Pinning and Lock To features when necessary.

Move a series of limbs and torso sections then re-pin, re-lock, or unpin and unlock for the next logical step in the climb.

  1. 1. Open a new blank project.

  2. 2. Load the Box_002 prop from the Props folder into the workspace and set its parameters as follows:

    Move: X=-55.3, Y=19.8, Z=0.0

    Rotate: X=0.0, Y-0.0, Z=67.9

    Scale: X=662.8, Y=662.8, ZZ=662.8

  3. 3. Load the Pipe_001 prop into the workspace and set its parameters as follows:

    Move: X=147.7, Y=-67.6, Z=0.0

    Rotate: X=0.0, Y=0.0, Z=0.0

    Scale: X=30.0 Y-0.0 Z=400.0

  4. 4. Load the G5 Chuck character into the scene and place him next to the pipe.

  5. 5. With Chuck selected, right-click and choose Edit Motion Layer from the Motion Menu.

  6. 6. Using the Edit Motion Layer dialog place Chuck into a position on the pipe similar to the following image. Use the Move and Rotate tools to reach the proper position. Don't worry about exact positioning.

  7. 7. Unpin all the control points on the body so we can move them freely. Unclick the Realistic Shoulder checkbox too:

  8. 8. Move the time scrubber down to frame 20.

  9. 9. Select the character's right hand in the Edit Motion Layer dialog box, and with the Move tool move it up the pipe to its limit to just before it starts to pull the character out of place. Do not pull it so much it moves his body. Click the Move and Rotate checkboxes under Pinning to lock them.

  10. 10. Select the left ankle circle in the Edit Motion Layer dialog. Move the leg up the pole and check the Move and Rotate boxes in the Pinning section to lock them.

  11. 11. Select the left wrist control point and click the Move and Rotate checkboxes to lock them.

  12. 12. Move the time scrubber to frame 40.

  13. 13. Select the upper torso selection point and use the move tool to move his torso up the pipe, but do not move the character too high as we do not want to straighten his lower leg too much as we don't want it to look un-natural.

    The following image shows the character climbing up the pipe:

Note

Pinning holds a control point in place just as Lock To Original holds a targeted limb in place with the Reach Target feature.

What Just Happened?

We positioned our character on the pipe with a starter position. Then we moved down the timeline and repositioned an arm and a leg, then moved down the timeline again where we locked the arms and legs into place, then moved the upper torso upward finishing the move making it look like our character is climbing up a pipe. By using the pinning feature to either lock or unlock certain parts of the character, we were able to move the character up the pipe.

Have a go hero - moving the character further up the pipe

Finish our animation scene by having the character climb up to the top of the pipe or at least move him up one more revolution. If you find you can't move the character or the entire, or part, of the character is moving when you don't want it to, then check the pinning. Be sure to pin and unpin each limb as you go.

Pop quiz - Pinning versus Lock To

  1. 1. Pinning refers to:

  2. a. Locking a character control point to a reach target.

  3. b. Locking a character control point of a target.

  4. c. Locking a character control point from moving or rotating.

  5. d. None of the above.

  6. 2. We can pin a character's hand to another prop.

  7. a. True

  8. b. False