Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - setting up the physics


We've got our props in place so let's set up the physics and run the sim.

  1. 1. Click on the Physics Settings button in the top toolbar or use Shift + F9.

  2. 2. Select the ball prop. Check the Active Physics checkbox and set the state to Dynamic (for interaction).

  3. 3. Select the cylinder prop. Check the Active Physics checkbox and set the state to Kinematic (for collision).

  4. 4. Select both the arch props. Check the Active Physics checkbox and set the state to Static.

  5. 5. Set the Bounding Settings in the Bound Type section to Self Mesh in the drop-down menu.

  6. 6. Turn on the Rigid Body Simulation button on the top toolbar.

    Note

    We are now ready to run the physics simulation. You can save a copy to reload if you have trouble but you can always remove the animation from each object with the right-click menu. Just don't remove the animation from the cylinder as it is our collision object and that would remove the swing we built in.

  7. 7. Press the Play button to run the simulation. The ball may or may not make it through one of the arches.

    Note

    To rerun a simulation just slide the time scrubber to the first frame and press the play button again. Continue to re-run until you have the simulation you like then turn off the Rigid Body Simulation button on the top toolbar to preserve the animation.

  8. 8. Save your project once you have the simulation you like, such as getting the ball through the arch on the right.

  9. 9. Select the cylinder, right-click on it and choose timeline to open up the cylinder timeline.

  10. 10. Click on the Transform button of the timeline to see the keyframes.

  11. 11. The last keyframe is on frame 35. Move that to frame 15 to shorten the distance between frames which will speed up the swing.

  12. 12. Play the simulation and replay until you see the possible variations of the setup. Usually a pattern will develop not so much in a particular order but in the type of reaction the simulation produces. You will start to recognize similar results.

What just happened?

We used the built-in physics to simulate hitting a ball into, near, or through another target. By changing parameters, we can see how the force is multiplied when we shorten the swing time on the timeline.

The shorter distance between the key frame that starts the swing and the key frame that ends the swing will determine the speed and the force of the impact.

The further apart the key frames are, the slower the swing, and the impact will be less or none at all if the ball doesn't reach the target area.

Have a go hero - experimenting with the settings

Take the time to experiment with the various settings without moving any props until you get an idea of what is possible within that setup.

After testing the existing setup move the props around to see the reaction. Move the bat forward or back on the ball prop. Change the ball prop to Kinetic or other states and view the results.