The best way to describe AML is from the iClone Wiki, which this author originally set up for, and under the direction and guidance of the team at Reallusion:
The DramaScript Markup Language (AML) is a general-purpose specification for creating performance interaction between characters and props. It is classified as an XML (Extensible Markup Language) because it allows its users to write individual DramaScripts for either characters or props in iClone4 to interact. Its primary purpose is to create script animations to allow characters and props to interact with each other smoothly. AML Script Editor can be used when modifying DramaScripts.
Note
At the time of writing, version 1.0 of AML Script Editor was having issues on Windows 7 systems with the latest version of Direct X.
Where to find and store Motion Files for the Characters?
C:\Documents and Settings\All Users\Documents\Reallusion\Template\iClone 4 Template\iClone Template\Motion
What's the difference between Prop's Animation Clips and Character's Animation Clips?
For Prop's Animation Clips, there are two ways to produce the motion clips. One is using the collect clip method in iClone and the other method is to use 3Ds Max and export it through our Plug-in converter. 3Ds Max can produce both the prop and the animation, but when you produce the motion clips for the props, the animation is embedded within the prop itself.
For the creation of the character's motion, the character and the character's motion are always exported separately.
The following table is also from iCloneWiki:
Character |
iProps | |
Where is AML Stored? |
Persona |
AML is embedded within the iProp. |
Where to access the motion files. |
Animation > Motion files in iClone Template. |
in the iProp's right-click menu under Perform |
How to export the AML scripts? |
Export Persona from the right-click menu. |
Export DramaScript from the right-click menu. |
How to generate motion files? |
In the timeline or Motion Editor in iClone3 Pro or above 3DS Max 8.0 or above |
In the timeline or Motion Editor in iClone3 Pro or above 3DS Max 8.0 or above |