Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - using a practical example of the Prop Look At


We are going to use some stock flex props along with a 3D block prop to create a nonsensical character for use with the feature. This type of character could be background or filler for other scenes in a fantasy or magical setting:

  1. 1. Start a new blank project. Select the Set tab and click on the Props button.

  2. 2. Double-click on the Soft_Ball prop in the Spring props folder to load it into the scene.

  3. 3. Double-click on the Eye prop in the Spring props folder to load it in to the scene.

  4. 4. With the Eye prop selected use the Pick Parent button to attach it to the top of the soft ball.

  5. 5. Double-click on Antenna01 in the Spring props folder to load it into the scene.

  6. 6. Use the Pick Parent button to attach the Antenna01 spring prop to the top of the Soft_Ball prop.

  7. 7. Double-click on the Tail01 spring prop to load it into the workspace and attach it to the back of the Soft_Ball prop.

    The following image shows our nonsensical creature created from spring props:

  8. 8. Double-click on the Ball_001 prop in the 3D Blocks prop folder to load it into the scene. Set its parameters as follows:

    Move: X=125.0, Y=55.0, Z=80.0

    Rotate: X=0.0, Y=0.0, Z=0.0

    Scale: X=25.0, Y=25.0, Z=25.0

  9. 9. Select the Eye prop and click on the Pick Target button of the Look At section on the right side menu. Select the ball prop as the target.

  10. 10. Move the time scrubber to frame 100.

  11. 11. Move the ball prop slightly towards the left of the screen enough to see the Eye prop move as it tracks the ball prop.

  12. 12. Move the time scrubber to frame 200 and select the Soft_Ball prop.

  13. 13. Use the Pick Target button in the Look At section on the right side menu panel to select the ball.

  14. 14. Move the time ball towards the opposite side of the screen until it is almost off screen.

  15. 15. Save the project and press the play button.

    The following image shows the progression of the scene as the Look At feature forces the Soft_Ball and Eye spring props to follow the target Ball_001 prop:

What just happened?

We created a creature out of spring prop parts and used the Prop Look At feature to make the Eye and Soft_Ball props track the target. The combination of the movement generated by the Prop Look At feature, plus the inherit spring properties add a lot of movement to the scene with very little animation on our part.

This author predicts there will be some very creative and even mind blowing uses of this tool when the iClone community has had time to work with it.