Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - setting up a two-handed rig with Human IK


Using the Reach Target feature, we will build a two-handed rig utilizing Human IK:

  1. 1. Create a new blank project. Select the Actor tab and click on the Avatar button.

  2. 2. Load the G5 male character into the workspace by double-clicking on it.

  3. 3. With the male character selected, click on the Home button to frame the character closer to the camera.

  4. 4. Select the Set tab and click OK on the Props button. Double-click on the Box_001 prop in the 3D Blocks prop folder to load it into the workspace.

  5. 5. Set the box parameters as follows:

    Move: X=0.0, Y=0.0, Z=0

    Rotate: X=1, Y=1, Z=0

    Scale: X=160, Y=5, Z=3.5

  6. 6. With the box selected, use the Move gizmo to duplicate the box by holding down the Ctrl key and moving up on the axis then releasing it or load another Box_001 prop into the scene and set its parameters as follows:

    Move: X=0, Y=-15, Z=10

    Rotate: X=0.0, Y=0.0, Z=0.0

    Scale: X=5.0, Y=5, Z=3.5

  7. 7. Rename this new smaller Box_001 prop to Dummy Right.

  8. 8. Duplicate the prop, either by selecting the prop and dragging it in one direction while holding down the Ctrl key, or load another Box_001 prop from the Content Manager and set its scale to the same as the Dummy Right box.

  9. 9. Rename this box prop to Dummy Left.

    Note

    The Box_001 prop, and the two smaller dummy box props, are shown in the following image:

  10. 10. Move one small dummy block to each hand. Exact positioning is not critical at this point.

  11. 11. Move the Box_001 prop to just below the dummy boxes.

    The following image shows the positioning of the props:

What just happened?

We loaded a character, then box props and scaled the box props for our needs. The longer Box_001 prop will be our two handed object like a weapon or tool. We then positioned our props near the area of the hands. The location or position of the props is not as important as the scale at this point, as we will be attaching them in the next action section.

We will use the new Reach Target feature along with the two dummies to position the hands on the elongated Box_001 prop.