Using the Reach Target feature, we will build a two-handed rig utilizing Human IK:
1. Create a new blank project. Select the Actor tab and click on the Avatar button.
2. Load the G5 male character into the workspace by double-clicking on it.
3. With the male character selected, click on the Home button to frame the character closer to the camera.
4. Select the Set tab and click OK on the Props button. Double-click on the Box_001 prop in the 3D Blocks prop folder to load it into the workspace.
5. Set the box parameters as follows:
Move: X=0.0, Y=0.0, Z=0
Rotate: X=1, Y=1, Z=0
Scale: X=160, Y=5, Z=3.5
6. With the box selected, use the Move gizmo to duplicate the box by holding down the Ctrl key and moving up on the axis then releasing it or load another Box_001 prop into the scene and set its parameters as follows:
Move: X=0, Y=-15, Z=10
Rotate: X=0.0, Y=0.0, Z=0.0
Scale: X=5.0, Y=5, Z=3.5
7. Rename this new smaller Box_001 prop to Dummy Right.
8. Duplicate the prop, either by selecting the prop and dragging it in one direction while holding down the Ctrl key, or load another Box_001 prop from the Content Manager and set its scale to the same as the Dummy Right box.
9. Rename this box prop to Dummy Left.
10. Move one small dummy block to each hand. Exact positioning is not critical at this point.
We loaded a character, then box props and scaled the box props for our needs. The longer Box_001 prop will be our two handed object like a weapon or tool. We then positioned our props near the area of the hands. The location or position of the props is not as important as the scale at this point, as we will be attaching them in the next action section.
We will use the new Reach Target feature along with the two dummies to position the hands on the elongated Box_001 prop.