Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - using the two handed rig for movement


Now that we've got the rig, let's do a quick section on how to move the character with it to fully demonstrate the Human IK feature:

  1. 1. Select the male character and press the Home key to center the character.

  2. 2. To give us something for reference, double-click on the Floor_001 prop located in the Wall and Floor sub-folder of the 3D Blocks prop folder to load it into the scene. Set its parameters to:

    Move: X= 0.0, Y=0.0, Z= -15

    Rotate: X=0.0, Y=0.0, Z=0.0

    Scale: X=100.0 Y=100.0, Z=100.0

  3. 3. Save the project.

  4. 4. Select the Box_001 prop and choose the rotate tool from the top toolbar.

  5. 5. Press Ctrl + Q to toggle on the gizmo, if it's not already visible. If the Rotate gizmo is not visible in the viewport then zoom out until the gizmo is visible.

  6. 6. Select the green axis and roll the axis up and down with the rotate tool to view the interaction of the character with the scene and the floor.

  7. 7. Press the Undo button or use the Ctrl + Z shortcut to undo our movement.

  8. 8. Select the character, right-click and choose Edit Motion from the Motion Menu.

  9. 9. Click on the Reach Target button at the top left to make sure you are looking at the Reach Target section of the popup Edit Motion Layer dialog.

  10. 10. Click on the circle of the right ankle then press the Lock to Original button. Select the circle on the left ankle and click the Lock to Original button. Both ankles should now have an "L" in the circle, showing they are locked in place.

    The following image shows the ankles locked in place:

  11. 11. Select the Box_001 prop with the Rotate tool and rotate the box to the top on the green axis just like we did before.

  12. 12. Press the Undo button or use Ctrl + Z to undo the last operation and save the file for future reference or use, should you ever need it to refresh your memory to use as a starting off point.

    The following images shows the result of Human IK constraints when parts of the body are locked and properly targeted:

What just happened?

We used the Box_001 prop to move parts of the male character's body, but the feet were forced through the floor due to the Human IK constraints which pushed the body down. To eliminate this problem we used the Lock to Original feature of the Reach Target system to lock the feet in to place, making the body move as a human body would were we in a similar situation.