In version 4, we got a good curve system with In, Out, Out-In, In-Out, Step and Linear. In version 5, Reallusion took it one step further and gave us a custom user interface to edit the curve. More control is always a good thing in animation when done properly, or least done in a manner that most people can understand, and Reallusion didn't let us down.
The following image shows the Transition Curve editor that allows us to use more or less of the selected transition curve:
The Transition Curve is used on timeline keyframes and clips. This controls the manner in which the clips interact with each other as it transitions from the end of one clip to the beginning of the next clip. With exception of this new control panel, the Transition Curves are the same as was discussed in Chapter 4, Animating the Characters, for version 4.31.
The following image shows the Transition Curve and new Time Warp curve features:
The Time Warp feature has been added and works just like it sounds. The different curves change the timing of the clip it's applied to. The same clip can give a hesitant, quick action, or a smoother, slower action depending on the time warp curve selected.
This works the same as version 4.31, covered in Chapter 4, Animating the Characters. Add a character to a new project. Load two different motions from the motion library and load them back to back, meaning, let one play out then load the second one. Set the curves to various combinations of in and out, then set the time warp curve and go through the various curves available to see how they affect the clip.
For transitions, watch as one clip ends and the other begins. For Time Warp, watch how it affects the clip it's been applied to as compared to its original (Linear) behaviour.