Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - setting up the eject physics


  1. 1. Open the Physics Settings dialog by clicking on its button in the top toolbar.

  2. 2. Select the ball prop and click the Active Physics checkbox then set the state to Dynamic. Set Bound Type to Self Mesh. Set the Mass to 400.

    Note

    In a simple simulation such as this, the type of impact object we use is not as important as the Bounding type since that will actually determine the effects of the contact. We used a ball to differentiate it from the other box in this example for the purpose of clarity of instruction.

  3. 3. Select wall prop (our board) and click the Active Physics checkbox then set the state to Frozen with the Bound Type to Self Mesh.

  4. 4. Select the Box_004 prop and click the Active Physics checkbox, then set the state to Frozen with the Bound Type to Convex Hull. Mass=1, Friction=0, Damping=0, Elasticity=100.

  5. 5. Select the Pyramid_005 prop and click the Active Physics checkbox then set the state to Static with the Bound Type to Self Mesh.

  6. 6. Save the project file in case you need to reload it and start over for any reason.

  7. 7. Turn on the Rigid Body Simulation (if it's not already on) by clicking the button on the top toolbar.

  8. 8. Run the simulation by pressing the play button.

    Though it doesn't look like much, the following image is the result of a simulation run (yours may and probably will vary). The end result isn't what we are after anyway. It's the arc up and then back down that we want to capture for use:

What just happened?

After selecting, activating, and setting the state of each object along with the type of Bound Mesh necessary, we ran the simulation to see if it was anything we could use. The box was launched upward into a nice tumbling arc that we would once again be hard pressed to animate ourselves.