Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - grasping the basics of Prop Look At


  1. 1. Load a new blank project. Select the Set tab and click on the Props button.

  2. 2. Double-click Box_002 in the 3D Blocks prop folder to load it into the scene.

  3. 3. Double-click on the Ball_001 prop in the 3D Blocks folder to load it into the scene. Set its parameters as follows:

    Move: X=230.0, Y=-100.0, Z=100.0

    Rotate: X=0.0, Y=0.0, Z=0.0

    Scale: X=25, Y=25, Z=25

  4. 4. Select both the box and ball prop, then press the Home button on the top toolbar to center the shot (select one prop then hold the Ctrl key and select the other prop).

  5. 5. Select the Box_002 prop and click on the Pick Target button located within the Look At section on the right side menu panel.

    Notice how the box prop rotated into a new position when the Look At feature is used to look at the ball prop:

  6. 6. With the box prop selected, change the Look At Axis to X.

  7. 7. Move the time scrubber down to frame 150.

  8. 8. Select the ball. Move the ball from the right to left of the screen.

    The following image shows the box prop tracking the ball prop as it moves across the screen:

What just happened?

As a simple demonstration of the feature, we loaded two objects with one object looking at the other object as it moved. When the Look At was first created the box was turned long side toward the camera. We used the Look At Axis feature to re-orient it to the end of the box looking at the object instead of the side of the box.