Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - puppeteering the character's movements


We'll test some basic movements with the G5 Female character:

  1. 1. Load a new blank project. Select the Actor tab and click on the Avatar button.

  2. 2. Double-click on the G5 Female character (was located in the G5 characters folder as of the beta version).

  3. 3. With the female character selected, click on the Animation tab then click the Motion button. Select the Direct Puppet button from the right side control panel.

  4. 4. Unlock the two hands and the upper torso control points by clicking on the lock icon next to each one control point. When unlocked the icon should appear as unlocked.

  5. 5. Make sure the Move by Camera View and Screen Based are selected.

  6. 6. Select the circle on the upper torso (near the head), press the Preview button at the bottom of the Body Puppet dialog window, then press the Spacebar and move your mouse side to side to see the result.

    The following image shows the order of steps:

  7. 7. Click on the lower torso lock icon to unlock it and select the lower torso circle to use as the control point.

  8. 8. Click on the Preview button then click on the Spacebar and move the character up and down with the Move tool, like doing a deep knee bend exercise:

What Just Happened?

We used the new Direct Puppet feature in combination with the lock and control points map to lock parts of the character in place and force the body to move in the proper manner, when using a control point such as the upper or lower torso to invoke movement.

After selecting the preview mode, we then used our mouse to move the character in a fashion similar to the athletic deep knee bends one would use for exercising, bending down, or kneeling.

Have a go hero - experimenting with Direct Puppet

Use different combinations of lock and control points to experiment with the Direct Puppet feature and become familiar with its capabilities. Test the Rotate feature under the Screen Based section and test the Simple Mode movements.

To record your movement you simply select the Record button instead of the Preview button, then once you press the Spacebar you are recording the motion.