Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - using locking dummies


We can also use dummies to help us animate. Let's use dummies to control the foot movement of the character:

  1. 1. With our existing project, double-click on the Box_001 prop in the 3D Blocks folder to load it into the scene.

  2. 2. Rename the prop to Foot Left.

  3. 3. Scale the prop down to 20 on the X, Y, and Z axes in the Transform section of the right side menu with the prop selected.

  4. 4. Position the Foot Left dummy near the left foot.

  5. 5. Select the character, right-click and choose Edit Motion from the Motion Menu section.

  6. 6. Click on the Reach Target button at the top of the Edit Motion Layer dialog window.

  7. 7. Select the circle on the left ankle, click on the Eyedropper tool and select the Foot Left dummy. The foot will snap to the dummy.

  8. 8. Select the Foot Left dummy and using the Move tool (from the top toolbar) slide the foot back which will straighten the leg, then slightly up to bend the leg to a more natural pose. We may need to slide the foot slightly forward to close the stance.

  9. 9. Save the project.

    The following image shows the progression of moving the Foot Left dummy:

  10. 10. Repeat steps 1 through 7 to rig a dummy named Foot Right to the right foot of the male character so we can easily control that foot in the next few steps.

  11. 11. After rigging the right foot, like we did the left foot, select the Box_001 prop in the character's hands, select the rotate tool from the top toolbar.

  12. 12. Move the time scrubber down to frame 100. Select the green axis and roll it up as shown in the following image:

What just happened?

We set up two dummies, one for each foot, to use as control and anchor points. The Reach Target feature was used to target the ankles and hands to the dummies. They not only anchor the character in place, but they can also be moved with Move and Rotate tools allowing the Human IK constraint to keep the body in a reasonable position. The following image shows a battle created with the above technique using two characters with the same rig:

Note

Load the bicycle demonstration project included in the iClone installation for another example of using Reach Target with IK constaints.

Have a go hero - experimenting with the three way rig

To practice animating with a rig like this, you can move the timeline scrubber down 25 or so frames and move one or more of the dummies, then move down the timeline again and move the dummies once more.

The foot dummies will hold the character in place while giving us a simple way to grab the foot and move it should we need to. The Human IK structure will keep the body in a proper position as it moves with the dummies. While we can move body parts by direct manipulation, this method is easy to visualize and anchors the character in place when needed.

You may find it necessary to open the Edit Motion Layer dialog and adjust the limbs or hands depending on how radical you get when moving the dummies.

We could also use the current rig to make the character look like he is climbing a large fence, or scaling a building wall, or have him hanging off a building, like the following image: