We are going to modify the same scene and use the cylinder as a push object like a pool cue.
1. Save a copy of the previous action section under a new name.
2. Make sure the Rigid Body Simulation button on the top toolbar is turned off.
3. Click on the Reset button as shown in the following image and a pop-up dialog will ask if we want to reset all animation data in the project, which is exactly what we want to do, so answer YES.
The following image shows the reset button located on the bottom toolbar:
4. Select the cylinder and position around behind the ball facing the right side arch. The settings for this example are as follows:
Move: X= 112.4, Y= -108.0, Z= 49.1
Rotate: X= 88.7, Y=14, Z=51.1
Scale: X=18.7, Y= 18.7, Z= 293.6
The following image shows the cylinder setup:
5. Move the time scrubber down to frame 35.
6. Set the cylinder parameters as follows:
Move: X= 42.2, Y=-35.7, Z= 44.2
Rotation: X= 88.7, Y= 13.9, Z= 51.1
Scale: X=18.7, Y=18.7, Z= 293.6
7. With the cylinder still selected, turn on the Physics Object Settings dialog located on the upper toolbar and check the Active Physics checkbox. Set the state to Kinematic.
8. Select the ball prop. Check the Active Physics checkbox and set the state to Dynamic.
9. Select both of the arches, active their physics and set them as Static.
10. Save the project.
11. Activate the Rigid Body Simulation by clicking the button on the top toolbar.
12. Run the simulation.
13. Select the cylinder, right-click on it and open its timeline.
14. Move the key frame from frame 35 to frame 15.
Our first attempt was very weak and didn't generate enough force to power the ball down to the arches. We shortened the length between key frames and got more momentum but also got a small bounce in the ball and it's off target more than it's on, so let's see if we can add an aiming site to the simulation.