Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - changing the impact object angle


We are going to modify the same scene and use the cylinder as a push object like a pool cue.

  1. 1. Save a copy of the previous action section under a new name.

  2. 2. Make sure the Rigid Body Simulation button on the top toolbar is turned off.

  3. 3. Click on the Reset button as shown in the following image and a pop-up dialog will ask if we want to reset all animation data in the project, which is exactly what we want to do, so answer YES.

    The following image shows the reset button located on the bottom toolbar:

  4. 4. Select the cylinder and position around behind the ball facing the right side arch. The settings for this example are as follows:

    Move: X= 112.4, Y= -108.0, Z= 49.1

    Rotate: X= 88.7, Y=14, Z=51.1

    Scale: X=18.7, Y= 18.7, Z= 293.6

    The following image shows the cylinder setup:

  5. 5. Move the time scrubber down to frame 35.

  6. 6. Set the cylinder parameters as follows:

    Move: X= 42.2, Y=-35.7, Z= 44.2

    Rotation: X= 88.7, Y= 13.9, Z= 51.1

    Scale: X=18.7, Y=18.7, Z= 293.6

  7. 7. With the cylinder still selected, turn on the Physics Object Settings dialog located on the upper toolbar and check the Active Physics checkbox. Set the state to Kinematic.

  8. 8. Select the ball prop. Check the Active Physics checkbox and set the state to Dynamic.

  9. 9. Select both of the arches, active their physics and set them as Static.

  10. 10. Save the project.

  11. 11. Activate the Rigid Body Simulation by clicking the button on the top toolbar.

  12. 12. Run the simulation.

  13. 13. Select the cylinder, right-click on it and open its timeline.

  14. 14. Move the key frame from frame 35 to frame 15.

  15. 15. Rerun the simulation by pressing the play button.

What just happened?

Our first attempt was very weak and didn't generate enough force to power the ball down to the arches. We shortened the length between key frames and got more momentum but also got a small bounce in the ball and it's off target more than it's on, so let's see if we can add an aiming site to the simulation.