Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Preface

Reallusion's iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.

The iClone 3D Animation Beginner's Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain, water, props, and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally, we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly, it will deal with doing hands on animation with precise instructions.

What this book covers

Chapter 1, Installing and Configuring iClone, goes through the installation and configuration process for iClone and discusses the Reallusion iClone community, where to get more assets, how to use the Content Store and City Marketplace, bringing outside content into iClone with import and drag-and-drop features, and exploring the iClone interface.

Chapter 2, Creating Your First Scene, we will explore the 3D workspace, create a basic scene with sky, terrain, water, and props, use Live Plants to create vegetation, work with standard, animated, and interactive props. We will build a gazebo prop from 3D building blocks and texture it, then we'll light the scene to get the mood right.

Chapter 3, Adding and Customizing Characters, we will add characters to the scene and customize these characters by altering their clothing and type of hair. While doing this, we will learn how iClone works with external image editors to modify the characters' clothing.

Chapter 4, Animating the Characters, this is a very important chapter in which the timeline will be discussed using key frames to animate our characters. We will work with interactive props, load and time the dialog between the characters, how to use paths, point-and-click and director mode for movement, and finally blending and editing motions on the timeline, which can create custom motions from existing motions.

Chapter 5, Enhancing Animation with Particles, this chapter is devoted to fun and eye candy. We will explore iClone's particle system. We will learn how to deploy the particles, attach or link them, and modify their settings. Each particle effect such as fire, rain, and dust have their own control panel with settings that can be modified for a variety of uses.

Chapter 6, Working with Cameras, a critical chapter in the iClone learning curve. This chapter devotes itself to the iClone camera system. We'll create cameras, name them, and deploy them as both animated and static to suit our needs. We will discuss clipping, depth of field, and the important camera switch that allows us to setup a long running shot between cameras of our choice as the scene plays out.

Chapter 7, Enhancing Scenes with Images and Videos, this is another fun and exciting chapter in which we will discover how we can use two dimensional planes, billboards, and objects with channel maps to create low poly backdrops and props for our scenes. We will learn to drag-and-drop video onto objects and why some objects don't want to work properly when dropping video or an image on them. We'll learn to enhance our scenes with imagery using opacity maps and other channels.

Chapter 8, Rendering our Work, an often overlooked but extremely important aspect of our journey in animation. We will discuss various types of renders for both still images and video. We will cover what video works best for our needs. We will learn what a codec is in comparison to a container file like AVI, WMV, or MP4, and what container files might fit our needs.

Chapter 9, Animating Outer Space, this exciting space scene challenges our skills and puts to use what we have covered in previous chapters. We will learn to plot a path for our spaceship that explodes as it crosses the screen, but not before we learn to animate a shuttle craft escaping from the exploding debris. We also learn to setup two dimensional planes to create a scene that is alive compared to flat background only starfields.

Appendix A, Using Personas, iProps, and Helpers, takes a close look at the Actionscript driven personas, AML templates and helpers. The section starts with a basic overview of AML after which we explore character Personas, AML driven templates, such as Sit Here and Grab It, along with helper objects like cars and planes.

Appendix B, Animating with iClone Physics, covers the basics of iClone physics, discusses rigid and soft body objects, their parameters and how to use them. Knock down, over or drop objects. Set up impact between objects. Impart energy to start a simulation and discusses physics as a simulation tool that enhances and helps our animation.

Appendix C, Exploring New Features, explores and discusses new visual enhancements, such as ambient occlusion and toon rendering. Looks at new performance improving features. Explores the new range of Post Effects such as Blur and Color Adjust. Also, takes a look at time saving features, such as the Multi-Duplicate dialog box.

Appendix D, Discovering New Animation Tools, discusses the MixMoves animation library along with the Motion Puppet and Direct Puppet features introduced in version 5. We will install and use the new Mocap Plug-in that allows us to use the Kinect sensor to pass simple motion data directly into iClone for animation. We will also be cleaning up that data for use, discuss and use the new Prop Puppet and Prop Look-At features, explore the newly licensed Human IK technology and its impact on animation with its bone control system.

What you need for this book

For this book, you will need the following:

  1. 1. iClone 4.31 or iClone 5 for Appendices.

  2. 2. Downloadable code bundle from http://www.PacktPub.com.

Who this book is for

This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers that have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner's guide was written with you in mind.

Conventions

In this book, you will find several headings appearing frequently.

To give clear instructions of how to complete a procedure or task, we use:

Time for action - heading

  1. 1. Action 1

  2. 2. Action 2

  3. 3. Action 3

Instructions often need some extra explanation so that they make sense, so they are followed with:

What just happened?

This heading explains the working of tasks or instructions that you have just completed.

You will also find some other learning aids in the book, including:

Pop quiz - heading

These are short multiple choice questions intended to help you test your own understanding.

Have a go hero - heading

These set practical challenges and give you ideas for experimenting with what you have learned.

You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "For Windows XP, it is C:\Documents and Settings\All Users\Documents\Reallusion\Custom\iClone 4 Custom\".

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Click on the OK button to exit the Preference window".

Note

Warnings or important notes appear in a box like this.

Note

Tips and tricks appear like this.

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