Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - fine tuning the first run


  1. 1. Set the time scrubber back to the beginning of the timeline.

  2. 2. Select the Set tab and click on the Props button.

  3. 3. Double-click on the Infinite Plane prop located in the Physics Props folder of the Content Manager to load it into place.

  4. 4. Save the project to a new file name and run the simulation.

    The following image shows the result of the refined simulation with the boards scatted out across the infinite plane:

What just happened?

We added the infinite plane physics prop to stop the boards from falling through the floor and the change of state on the bottom board effected the entire simulation including the top board dropping down as well.

Note

At this point, we can turn off the simulation and the objects retain the animation. This is also known as baking in animation. The props will always retain the last simulation animation unless you specifically select the prop or props and turn off the physics properties. Otherwise, the animation is overwritten with the next simulation. After we turn off the simulation we can observe the baked in animation segments on the timeline of the physics prop.

Have a go hero - finish the scene

Delete the ball prop or turn its opacity off and place a character in the scene or a prop such as a forklift and have it hit the boards at the same time as they start to fall. This will simulate using the prop or character to knock the boards down.

Better yet… use a character driving a forklift to appear to be knocking the boards down!

This is a very nice simulation at this point and we would be very hard pressed to keyframe this by hand so as you can see… physics rock!