We tried out a stationary motion, so let's create a walking motion next:
1. Open a clean blank project and load the Gwynn character into the project.
2. With the Gwynn character selected, click on the Animation tab then select the Motion button.
3. Click on the Motion Puppet button to open the window.
4. Click on the Move profile in the upper-left part of the Motion Puppet dialog.
5. Select the 02_Basic Walk and click on the Preview button, then the Spacebar, to see the walk cycle.
6. Click on the Time Setting Panel (little clock icon) on the bottom toolbar to invoke the Time Setting menu and set the length to 500 frames. Click OK.
The following image shows the Time Setting button and panel:
7. Select the 02_Basic Walk, then press the Record button and the Spacebar and let it run until the end of the timeline.
8. Close the Motion Puppet dialog window.
9. Save the project file and play back the project. Can you tell if she is walking in place or actually moving?
10. Select the Set tab and click on the Terrain button. Double-click on the Community Stage terrain to load it into the scene for reference.
11. Play the scene again and you will see she is not moving anywhere just walking in place.
12. With the time scrubber at the beginning, select the Gwynn character and move her up to the upper-right corner of the workspace.
13. Move the time scrubber to the last frame.
14. Move the Gwynn character to the lower-left side of the screen.
15. Save the project and play the animation.
The following image shows the character at frame one and the last frame:
We used the walk cycle to cover the 500 frames and then we positioned the character in the front in the first frame, and back in the last frame, walking across the screen. Chances are, you now have a terrible problem known in animation as foot sliding. We will correct that next.