Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - walking with the motion puppet


We tried out a stationary motion, so let's create a walking motion next:

  1. 1. Open a clean blank project and load the Gwynn character into the project.

  2. 2. With the Gwynn character selected, click on the Animation tab then select the Motion button.

  3. 3. Click on the Motion Puppet button to open the window.

  4. 4. Click on the Move profile in the upper-left part of the Motion Puppet dialog.

  5. 5. Select the 02_Basic Walk and click on the Preview button, then the Spacebar, to see the walk cycle.

  6. 6. Click on the Time Setting Panel (little clock icon) on the bottom toolbar to invoke the Time Setting menu and set the length to 500 frames. Click OK.

    The following image shows the Time Setting button and panel:

  7. 7. Select the 02_Basic Walk, then press the Record button and the Spacebar and let it run until the end of the timeline.

  8. 8. Close the Motion Puppet dialog window.

  9. 9. Save the project file and play back the project. Can you tell if she is walking in place or actually moving?

  10. 10. Select the Set tab and click on the Terrain button. Double-click on the Community Stage terrain to load it into the scene for reference.

  11. 11. Play the scene again and you will see she is not moving anywhere just walking in place.

  12. 12. With the time scrubber at the beginning, select the Gwynn character and move her up to the upper-right corner of the workspace.

  13. 13. Move the time scrubber to the last frame.

  14. 14. Move the Gwynn character to the lower-left side of the screen.

  15. 15. Save the project and play the animation.

    The following image shows the character at frame one and the last frame:

What just happened?

We used the walk cycle to cover the 500 frames and then we positioned the character in the front in the first frame, and back in the last frame, walking across the screen. Chances are, you now have a terrible problem known in animation as foot sliding. We will correct that next.

Note

Foot Sliding is affected by speed versus distance. If the distance is too great or too little for the amount of keyframes in the span (500, in this case) we will get foot sliding. Either decrease the distance or move the final key frame to change the speed.