Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Setting Up Animation and Rigging

In Chapter 4, Adjusting Cameras and Lights, you saw why you should ignore certain concepts in Blender, specifically cameras and lights, because they don’t transfer easily to Godot. This chapter is sort of an opposite case. You might be wondering whether a game engine can’t move objects around for us, right? After all, we use a game engine to facilitate things such as displaying models, creating environments with visually rich effects, and so on. It’s normal to expect a game engine to take care of animating our models as well.

Although animating simple objects is perfectly possible in Godot, doing it for complex models such as a human character (or any bipeds, such as a robot) or a lion (or any quadrupeds, such as a cow) will take a lot of effort. Therefore, it makes much more sense to do most animations in Blender because it offers a much more streamlined workflow. We’ll explain in detail why that is so you can apply a...