Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Creating Architectural Materials

It is time to begin learning how to create architectural materials. Clients expect materials to be as accurate as possible, making them an essential aspect . Therefore, it is central to develop proficiency in handling materials and achieving photorealism. Consequently, Unreal has adopted a Physically Based Rendering (PBR) approach to creating such materials, which is the focus of this chapter – creating realistic PBR materials.

In addition to mastering the creation of common architectural shaders, we will delve into more advanced material creation options. Ultimately, we will understand the reasons behind utilizing ready-made material libraries in real projects and learn how to optimize and integrate their usage.

In this chapter, we’re going to cover the following main topics:

  • How to manage, edit, and import textures inside Unreal Engine 5
  • How to create a master Material for PBR materials and how to create dielectric...