Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Lighting the Scene

It’s time to say, “Let there be light!” Let’s learn how to light up scenes and environments in a practical way. Lighting is a pivotal process and perhaps the most important aspect of any scene. I cannot emphasize this enough – light is everything. As the famous architect Le Corbusier said, “Architecture is the masterly, correct, and magnificent play of masses brought together in light.” So, don’t just read what I have written for you but also experiment on your own. Lighting is a subtle art, and physical values, or correct settings, can only give you a realistic base. Both in real life and in CGI, lighting is not fixed or exact (within a certain range) – the sun, the sky, the clouds, the surfaces, the colors, and the air density are always changing. So, try for yourself and find the perfect balance for your scene.

In this chapter, we’re going to cover the following main topics:

  • How to...