Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D architectural scenes

architectural primary objects and secondary 23, 24

components 23

foliage and plants 27

furniture and props 25, 26

landscape objects 26

scattered objects 26

3D modeling, for real-time usage

3D models, unwrapping for dynamic light system 32

architectural elements 31

baked light scenes 28, 29

discovering 27

dynamic light scenes 31

props and furniture 32

texel density 34

U-Dimension (UDIM), using 32

unwrapping tips, for light baking 30

3D scene preparation

for exporting to UE5 35, 36

3D scenes, for real-time usage

polycount, dealing with 21, 22

preparing 21

3ds Max 35, 46

360 stereoscopic cameras 347

360 panoramic images, rendering 348

A

accent lights 120

actor class 240

advanced functionalities...