Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Importing the Scene

Before we can import our scene into Unreal Engine 5, we need to export it from our 3D modeling software first. There are two methods for doing this: one is more general and suitable for gaming and other applications, which uses a modular and traditional workflow, and the other one is specially designed for Archviz and uses a plugin called Datasmith. Many people who come from the Archviz world only learn how to use the last one, but I think it’s important to learn both methods.

Exporting/importing is not very complicated, but you need to pay attention to a few things to do it correctly. We want to import our content into Unreal Engine properly so that we can continue to improve and polish our scene with lighting and materials before we render it.

In this chapter, we’re about to learn that, and we will cover the following topics:

  • Exporting/importing individual elements or scenes with a traditional workflow
  • Exporting/importing scenes...