Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Discovering post-processing’s main functionalities

As mentioned previously, the primary actor for performing post-processing is the PPV. However, the cinematic camera also provides similar post-process options. The controls and options shown here are generally applicable to both the PPV and the cinematic camera.

Once you have added the PPV to your scene, you can select it, and the Details panel will display the available effect categories and their corresponding properties. These properties are organized into categories based on the type of post-processing feature they control and what aspects of the scene they affect:

Figure 14.2: PPV’s main properties

Figure 14.2: PPV’s main properties

Post Process Volume Settings

We will take a look at the last category in the preceding figure. The PPV settings are unique to each PPV and control both their effects on the scene and interactions with other PPV volumes within the scene. Multiple PPVs can be used, such as one for interiors...