Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Technical requirements

Starting with this chapter, and continuing in the remaining chapters, you’ll be creating a point-and-click adventure game. Since it’d be too time-consuming for you to prepare all the game assets, we are providing them. We have already exported the glTF files from Blender. Should you need to access the originals for any modifications, or when a specific file is mentioned, these files can be found in the Blender Models.zip file in this book’s GitHub repository.

Unlike the previous chapters, which usually had Start and Finish folders with simple assets, we’ll switch things up a bit. This chapter will have the usual folders too, but they will contain the content of a Godot project. The Godot project in the Start folder will contain the barebone assets for you to start building the level for the game. By the end of this chapter, your game will have reached a stage where you can use the content from the Finish folder to compare what you...