Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Interacting with the World through Camera and Character Controllers

You have been preparing little bits and pieces for the game world, especially in the last two chapters. In Chapter 10, Making Things Look Better with Lights and Shadows, you added Light objects to sconces and candles. You even placed a script to adjust these objects’ lit state. Then, in Chapter 11, Creating the User Interface, you built a new scene by introducing Control nodes. This effort was for simulating a note from Clara’s uncle, Bert.

Although we’ve been taking steps to make things more sophisticated, pretty much everything feels static. In this chapter, we’ll show you a collection of practices that will build a connection between game objects and the player. This will make the project look live and feel more like a game.

The first thing we’ll look at is the Camera node and its settings. Godot’s viewport has been letting you see different scenes via a temporary...