Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Further reading

Blender’s official documentation provides a detailed enough explanation of how different shaders and their properties work. The following URL lists many shaders you can investigate: https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/.

Sometimes, seeing more examples may help you in your creation process. BlenderKit is a useful Blender add-on that you can use to access a whole bunch of materials and a lot more, such as models and scenes. Visit https://www.blenderkit.com/ to read the installation instructions.

Since this book is about game development, we are only covering the basics of Blender in the context of helping us build a game with low-poly models. This means we are also limiting the level of detail that’s employed while creating materials for the game. However, many professionals use Blender for different reasons, such as to create marketing material, product visualization, animation, and more. So, should you want to dig...